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How can I get the TileData needed to use the TileBase.GetTileData function?

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I have created the following custom tile and slightly altered the "GetTileData" function, to become my "ChangeTile" function. It requires the same information to be passed over, but also requires a Sprite: using UnityEngine; using UnityEngine.Tilemaps; [CreateAssetMenu(fileName = "New AStarTile", menuName = "Tiles/AStarTile")] public class AStarTile : Tile { public TileScriptableObject tileScriptableObject; public Sprite litSide;//Tile image that should be shown when lit public Sprite darkSide;//Tile image that should be shown when dark public bool currentlyLit = false;//Whether the tile has been flipped public void ChangeTile(Vector3Int position, ITilemap tilemap, ref TileData tileData, Sprite newSprite) { tileData.sprite = newSprite; tilemap.RefreshTile(position); } } I am using the following line to call the function: selectedTile.ChangeTile(clickPos, tileMap, , selectedTile.litSide); I dont understand how I find "ref TileData tileData" needed for the function. Like what is the exact thing I put in the 3rd slot of the line above? I can provide the full script if you need more information. Thanks.

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